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Mu legend War Mage unique Strong magic powers and assassination skills

Mu2zen Date: Oct/15/17 20:25:25 Views: 3832

The War Mage's magic attacks will be the most elaborate out of all of the classes, and his magic powers can destroy enemies in a wide location.He might be applied as a ranged damage dealer or as a melee harm dealer, moving quick like an assassin working with a sword imbued with mana. He has crowd control along with other very efficient attacks that let him respond to situations flexibly, enabling him to quickly dispatch enemies. The War Mage is great for those who get pleasure from an aggressive gameplay style with unique magic attacks inside a fast-paced battle. Preserve in thoughts that his HP and defense are comparatively low in comparison to his attack, so you have to spend consideration to survive.

Mu legend War Mage unique Strong magic powers and assassination skills

The War Mage's battle style differs considerably according to the weapon that you decide to equip. Equipping the staff will grant him the capability to perform mainly ranged attacks, when equipping the magic sword as well as the secondary weapon, the grimoire, will create a melee-assassin variety of character. This suggests that the War Mage is really a sort of hybrid character which can be transformed to your liking.
The staff, a weapon befitting of a mage, enables him to work with ranged attacks. He also can use different magic skills from a distance. These ranged attacking skills make him beneficial when playing inside a party.
However, when equipped together with the magic sword as well as the grimoire, he becomes a melee kind. In this state, he must adjust his distance to become able to successfully make use of the ranged magic skills also. The War Mage has weak defense, so melee battles will demand the use of enhancement and protection skills.
He's not a simple character to handle, but the difficulty increases much more when he's equipped having a magic sword. If you need to become a mage-type character, use the staff, and if you need sturdy melee attacks, use the magic sword.

Weapon skills: Pick out your preference, the ranged employees or the melee magic sword

Ranged skills for the employees involve the "Chaos Orb", "Energy Explosion" and "Shockwave", and skills for the magic sword and grimoire contain "War Veteran", "Marching Blade" and "Torment Wave". Picking the staff grants you elevated harm to targets much more than 10 meters away, and choosing the magic sword grants elevated damage to targets inside 9 meters.
The staff talent "Chaos Orb" throws magic orbs as a ranged attack and bargains additional AoE harm over the area behind the target that is definitely hit. "Energy Explosion", an exploding power orb thrown by the War Mage, offers AoE damage and causes an extra explosion when an enemy is killed. Also, "Shockwave" is usually a shock-bomb attack that offers AoE damage and reduces the movement speed of enemies.
The magic-sword skill "War Veteran" utilizes a sword imbued with dark power to slash enemies, pushing them and inflicting a debuff that reduces their defense on each third attack. "Marching Blade" slashes the sword for the front, using a chance to ignore 10% with the enemy's defense. "Torment Wave" offers AoE harm to the front and deals further harm to 3 nearby targets around the third hit. some time we need purchase Weapon from auction house, you need care the skills using the Weapon Is suitable for you? if you haven't enough mu legend zen to get Weapon you'll be able to go, the web site support affordable cheap mu legend zen and deilivery rapidly!

Class skills: Effective magic switching involving fire and ice

The War Mage has powerful magic-attack skills, the very first of that is a fire-magic talent called "Fire Clutches". This ability ignites a fire in one particular spot to deal AoE damage and constantly inflicts added damage while the fire is burning.
"Radiant Chain" casts a magnetic field. As a charge-up ability, it will continue to be cast as long as the hotkey is pressed, dealing damage to surrounding enemies with chains. "Fire Curtain" offers continuous harm by igniting the ground, so it's related to "Fire Clutches", but much more powerful.
"Reaper's Light" shoots out a beam of light, dealing harm to all enemies in its path. It is a charge-up ability, so it may be maintained so long as you've got MP. In addition, the damage quantity increases in three stages. "Danse Macabre" lets you teleport to a designated spot. As quickly as you land, you slash the enemy, so it is excellent for the magic sword. In the event you use "Fire Clutches" within two seconds, you'll be able to go back to your original location.
For battles exactly where abnormal statuses will provide you with the benefit, throw magic shards to lessen enemies' movement speed with "Power Slash". You may also use "Cold Murder" to mount a spinning stun attack to enemies in front. Summon a giant ice storm with "Binding Blizzard" to deal damage to a large area and reduce speed inside that region.
"Cruel Touch" pushes a target in front while you retreat back. The enemy's movement speed will lower and you'll deal added damage 3 seconds later with an explosion. "Mana Racer" releases Pegasus, dealing ranged harm and ensnaring enemies in the spot it stops at.
Also, "Full Throttle" causes an explosion and teleports you ahead even though granting you stealth. "Specter Shield" is actually a beneficial ability for survival, permitting you to absorb harm as wellness as much as 20% of max HP. In the event the shield is destroyed, its shards will deal AoE harm to surrounding enemies.
"Bloodfest" lets you jump into a location to attack enemies left and suitable. You might be invincible whilst it is active, so it can be made use of as a survival skill when in danger. Lastly, "Hallucinatory Infection" contaminates a certain region to deal damage. If the target dies, the infection is transmitted to one more target and also you can recover 25% of max MP.

Expert skills: Summon evil spirits and develop ice storms

The War Mage's six expert skills are "Confusion", "Wallop", "Destruction", "Invincibility", "Pain" and "Devastation". "Confusion" includes a passive impact that decreases the defense of enemies inside 20 meters. In addition, it allows you to cast "Specter", a charge-up ability which summons evil spirits to deal continuous harm to surrounding enemies.
"Wallop" includes a passive effect that increases your max HP and defense, and also the "Final Notice" talent that deals a robust attack towards the front. If the target's HP is below 30%, "Final Notice" can inflict added harm. Should you make use of the skill once more within 2 seconds, you may send an more wave of energy, pushing the enemy far away.
"Destruction" features a passive effect that decreases MP consumption. You could also use the "Meteor Drop" ability, which drops a giant meteor within a selected place. The meteor has immense attack energy, and all enemies hit by it will be pushed back and obtain added continuous damage.
"Invincibility" would be the greatest survival talent for the War Mage, which contains the "Glacier Prison" skill. "Glacier Prison" encases you in ice temporarily, generating you invincible. When the ice breaks, the shards will deal harm to surrounding enemies and can lower their movement speed. "Invincibility" also has a passive that stuns enemies when the skill is cast a number of times.
"Pain" increases your attack power by up to 9% depending on the amount of enemies around and allows you to use the "Mana Discharge" skill that spins 5 orbs about you. The orbs remain for 20 seconds and deal continuous damage to surrounding enemies. When the skill is cast, the orbs will probably be thrown up to five occasions.
"Devastation" lets you decrease the cooldown for all skills and also lets you use the "Ice Wall" ability that creates an ice cyclone. The ice cyclone breaks immediately after two seconds, dealing damage to surrounding enemies and freezing them, so it is a powerful abnormal-status attack. 

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